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Let the Sims Begin: Next-generation Supply Chain Training
More companies are leveraging simulation training to keep key personnel on top of their game


Jim Wexler
Jim Wexler

By Jim Wexler

The adrenaline rushes as the snowboarder navigates the slopes, performing tricks and jumps with sharp precision. In the background, Nokia billboards attract the attention of the audience with images of the hottest cell phones on the market. Meanwhile, the pressure is on to win.

While the scene seems straight out of an extreme sports competition, the reality is that this is a different kind of race — a thrilling 3-D game, "Nokia Buzztribe," designed to educate sales reps in retail locations throughout the United States about the latest products from the Finland-based phone manufacturer.

Since when is on-the-job training so much fun?

Ask Arrow Electronics, Inc. A global provider of products, services and supply chain solutions to industrial and commercial users of electronic components and enterprise computing solutions, Arrow serves as a supply channel partner for approximately 800 suppliers and 130,000 original equipment manufacturers, contract manufacturers and commercial customers through a global network of more than 340 locations in 53 countries and territories.

Screenshot 1 of Arrow Electronics MAX!
Screenshot 2 of Arrow Electronics MAX!
Click on thumbnail image above to view screenshots of Arrow Electronics' MAX! global supply chain business simulation.
Arrow wanted to help its sales force recognize different supply chain customer segments and orient them to the power of consultative solution selling. Through MAX!, a global supply chain business simulation, Arrow challenges the sales force to identify, segment, close, manage and upsell seven discrete customers in various customer segments.

With Max!, Arrow reps work through the cycle of identifying potential supply chain customers, conducting interviews, segmenting customers to formulate solutions selling approaches, recommending appropriate supply chain services, negotiating customer contracts and managing accounts with an eye out for potential problems or further opportunities.

"We wanted to communicate this complex topic to our sales force in a more engaging way," says Bob Martin, director of supply chain solutions at Arrow. "Through the simulation, we can depict real client situations and provide our reps with a risk-free environment in which to learn."

Programs like MAX! capitalize on the fact that many sales reps and managers grew up playing videogames. The old stereotype of traditional video gamers is changing. According to the Electronic Software Association, 60 percent of Americans play video games; the average age of game players is 28; and 43 percent of game players are female. Americans now spend more money on videogames each year than they do going to the movies, and more time at home playing videogames than watching DVDs at home.

"Games and simulations are a key part of our culture and have always been part of the learning process," says Scott Randall, president of BrandGames, the New York-based agency that developed MAX! for Arrow. "Airline pilots can't fly multimillion dollar planes until they do hundreds of hours of flight simulation. The military, CIA and other organizations have all used simulations to teach hard skills, combat skills and basic leadership for years. Games have proven to be a winning platform. Now, these tools are available for the more practical, but equally important, job of training executives, sales teams and others."

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